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Animation
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
remove undo state storage in a few places where it's pointless
2011-07-19 01:24:43 +01:00
Tests
Make various tweaks to undo code in an effort to get things working better.
2011-07-18 04:54:21 +01:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs
refactor: rename DeleteToInventory() to CopyToInventory()
2011-04-18 21:34:26 +01:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Fix deletion persistence when freshly delinked prims are removed
2010-09-07 01:43:20 +01:00
EntityManager.cs
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
EventManager.cs
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
2011-06-08 15:18:14 -07:00
Prioritizer.cs
Add back the high prioritization for other avatars in the
2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
Scene.PacketHandlers.cs
Add an async inventory details sender to respond to FetchInventory packets.
2011-07-01 21:25:40 +01:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
2011-07-12 02:33:09 +01:00
SceneBase.cs
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
SceneCommunicationService.cs
Change UpdateAgent (for changes in agent position) to be sent
2011-02-03 12:43:46 -08:00
SceneGraph.cs
Make various tweaks to undo code in an effort to get things working better.
2011-07-18 04:54:21 +01:00
SceneManager.cs
Make console backup command do a forced backup rather than non-forced
2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs
minor: small amount of method doc and some commented out odds and ends
2011-04-21 18:45:05 +01:00
SceneObjectGroup.cs
Fix undo for resizing linksets
2011-07-19 03:01:54 +01:00
SceneObjectPart.cs
Fix undo for resizing linksets
2011-07-19 03:01:54 +01:00
SceneObjectPartInventory.cs
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
2011-04-28 22:59:12 +01:00
ScenePresence.cs
Hack around with the NPC module to get osNpcCreate() partially working again.
2011-06-29 00:28:22 +01:00
SceneViewer.cs
New command: show pending-objects
2011-02-06 19:39:29 -08:00
SimStatsReporter.cs
Make SImStatsReporter pick ObjectCapacity striaght out of region info
2010-10-22 18:27:49 -04:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Fix undo for resizing linksets
2011-07-19 03:01:54 +01:00
UuidGatherer.cs
Alter uuid gather so that it properly analyzes coalesced objects.
2011-04-21 18:12:29 +01:00