OpenSimMirror/OpenSim/Region/ClientStack/Linden
Justin Clark-Casey (justincc) 43ac867512 Stop Mono 3.2.8 from binding a UDP socket to a port already in use.
At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding.
2014-10-30 20:54:23 +00:00
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Caps Allow GetMesh capability to be served directly by a server like GetTexture 2014-10-14 18:37:22 +01:00
UDP Stop Mono 3.2.8 from binding a UDP socket to a port already in use. 2014-10-30 20:54:23 +00:00