![]() At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default. Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs. This change prevents such multiple binding. |
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.. | ||
Properties | ||
Tests | ||
IncomingPacket.cs | ||
IncomingPacketHistoryCollection.cs | ||
J2KImage.cs | ||
LLClientView.cs | ||
LLImageManager.cs | ||
LLUDPClient.cs | ||
LLUDPServer.cs | ||
LLUDPServerCommands.cs | ||
OpenSimUDPBase.cs | ||
OutgoingPacket.cs | ||
OutgoingQueueRefillEngine.cs | ||
PacketPool.cs | ||
ThrottleRates.cs | ||
TokenBucket.cs | ||
UnackedPacketCollection.cs |