253 lines
12 KiB
C#
253 lines
12 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimApplication
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{
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private PhysicsManager physManager;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
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public string _physicsEngine = "basicphysics";
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public bool sandbox = false;
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public bool loginserver = false;
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public OpenSimMain()
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{
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}
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public override void StartUp()
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{
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OpenSimRoot.Instance.startuptime = DateTime.Now;
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OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer);
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OpenSimRoot.Instance.InventoryCache = new InventoryCache();
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// We check our local database first, then the grid for config options
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
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OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll);
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OpenSimRoot.Instance.Cfg.InitConfig(this.sandbox);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
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OpenSimRoot.Instance.Cfg.LoadFromGrid();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Initialising world");
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OpenSimRoot.Instance.LocalWorld = new World();
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OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
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OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use
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OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap);
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OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey);
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OpenSimRoot.Instance.GridServers.GridServer.SetServerInfo(OpenSimRoot.Instance.Cfg.GridURL, OpenSimRoot.Instance.Cfg.GridSendKey, OpenSimRoot.Instance.Cfg.GridRecvKey);
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OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
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if (this.sandbox)
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{
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OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet();
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
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OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer();
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
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MainServerListener();
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}
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private SimConfig LoadConfigDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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SimConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ISimConfig", true);
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if (typeInterface != null)
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{
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ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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}
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private void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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// This is either a new client or a packet to send to an old one
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// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
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// do we already have a circuit for this endpoint
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if(this.clientCircuits.ContainsKey(epSender))
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{
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OpenSimRoot.Instance.ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit);
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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OpenSimRoot.Instance.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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}
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else
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{ // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
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}
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public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender)
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{
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// find the endpoint for this circuit
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EndPoint sendto = null;
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foreach(KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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sendto = p.Key;
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break;
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}
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}
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if (sendto != null)
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{
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//we found the endpoint so send the packet to it
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this.Server.SendTo(buffer, size, flags, sendto);
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}
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}
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public override void RemoveClientCircuit(uint circuitcode)
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{
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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this.clientCircuits.Remove(p.Key);
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break;
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}
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}
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}
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public override void Shutdown()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
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OpenSimRoot.Instance.LocalWorld.Close();
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OpenSimRoot.Instance.GridServers.Close();
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OpenSim.Framework.Console.MainConsole.Instance.Close();
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Environment.Exit(0);
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}
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void Timer1Tick(object sender, System.EventArgs e)
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{
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OpenSimRoot.Instance.LocalWorld.Update();
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}
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}
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}
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