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using System ;
using System.Text ;
using System.IO ;
using System.Threading ;
using System.Net ;
using System.Net.Sockets ;
using System.Timers ;
using System.Reflection ;
using System.Collections ;
using System.Collections.Generic ;
using libsecondlife ;
using libsecondlife.Packets ;
using OpenSim.world ;
using OpenSim.Framework.Interfaces ;
using OpenSim.UserServer ;
using OpenSim.Assets ;
using OpenSim.CAPS ;
using OpenSim.Framework.Console ;
using OpenSim.Physics.Manager ;
namespace OpenSim
{
public class OpenSimMain : OpenSimApplication
{
private Dictionary < EndPoint , uint > clientCircuits = new Dictionary < EndPoint , uint > ( ) ;
private PhysicsManager physManager ;
public Socket Server ;
private IPEndPoint ServerIncoming ;
private byte [ ] RecvBuffer = new byte [ 4096 ] ;
private byte [ ] ZeroBuffer = new byte [ 8192 ] ;
private IPEndPoint ipeSender ;
private EndPoint epSender ;
private AsyncCallback ReceivedData ;
private System . Timers . Timer timer1 = new System . Timers . Timer ( ) ;
private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll" ;
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public string _physicsEngine = "basicphysics" ;
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public bool sandbox = false ;
public bool loginserver = false ;
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public OpenSimMain ( )
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{
}
public override void StartUp ( )
{
OpenSimRoot . Instance . startuptime = DateTime . Now ;
OpenSimRoot . Instance . AssetCache = new AssetCache ( OpenSimRoot . Instance . GridServers . AssetServer ) ;
OpenSimRoot . Instance . InventoryCache = new InventoryCache ( ) ;
// We check our local database first, then the grid for config options
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Startup() - Loading configuration" ) ;
OpenSimRoot . Instance . Cfg = this . LoadConfigDll ( this . ConfigDll ) ;
OpenSimRoot . Instance . Cfg . InitConfig ( this . sandbox ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Startup() - Contacting gridserver" ) ;
OpenSimRoot . Instance . Cfg . LoadFromGrid ( ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Startup() - We are " + OpenSimRoot . Instance . Cfg . RegionName + " at " + OpenSimRoot . Instance . Cfg . RegionLocX . ToString ( ) + "," + OpenSimRoot . Instance . Cfg . RegionLocY . ToString ( ) ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Initialising world" ) ;
OpenSimRoot . Instance . LocalWorld = new World ( ) ;
OpenSimRoot . Instance . LocalWorld . LandMap = OpenSimRoot . Instance . Cfg . LoadWorld ( ) ;
this . physManager = new OpenSim . Physics . Manager . PhysicsManager ( ) ;
this . physManager . LoadPlugins ( ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Startup() - Starting up messaging system" ) ;
OpenSimRoot . Instance . LocalWorld . PhysScene = this . physManager . GetPhysicsScene ( this . _physicsEngine ) ; //should be reading from the config file what physics engine to use
OpenSimRoot . Instance . LocalWorld . PhysScene . SetTerrain ( OpenSimRoot . Instance . LocalWorld . LandMap ) ;
OpenSimRoot . Instance . GridServers . AssetServer . SetServerInfo ( OpenSimRoot . Instance . Cfg . AssetURL , OpenSimRoot . Instance . Cfg . AssetSendKey ) ;
OpenSimRoot . Instance . GridServers . GridServer . SetServerInfo ( OpenSimRoot . Instance . Cfg . GridURL , OpenSimRoot . Instance . Cfg . GridSendKey , OpenSimRoot . Instance . Cfg . GridRecvKey ) ;
OpenSimRoot . Instance . LocalWorld . LoadStorageDLL ( "OpenSim.Storage.LocalStorageDb4o.dll" ) ; //all these dll names shouldn't be hard coded.
OpenSimRoot . Instance . LocalWorld . LoadPrimsFromStorage ( ) ;
if ( this . sandbox )
{
OpenSimRoot . Instance . AssetCache . LoadDefaultTextureSet ( ) ;
}
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Startup() - Starting CAPS HTTP server" ) ;
OpenSimRoot . Instance . HttpServer = new SimCAPSHTTPServer ( ) ;
timer1 . Enabled = true ;
timer1 . Interval = 100 ;
timer1 . Elapsed + = new ElapsedEventHandler ( this . Timer1Tick ) ;
MainServerListener ( ) ;
}
private SimConfig LoadConfigDll ( string dllName )
{
Assembly pluginAssembly = Assembly . LoadFrom ( dllName ) ;
SimConfig config = null ;
foreach ( Type pluginType in pluginAssembly . GetTypes ( ) )
{
if ( pluginType . IsPublic )
{
if ( ! pluginType . IsAbstract )
{
Type typeInterface = pluginType . GetInterface ( "ISimConfig" , true ) ;
if ( typeInterface ! = null )
{
ISimConfig plug = ( ISimConfig ) Activator . CreateInstance ( pluginAssembly . GetType ( pluginType . ToString ( ) ) ) ;
config = plug . GetConfigObject ( ) ;
break ;
}
typeInterface = null ;
}
}
}
pluginAssembly = null ;
return config ;
}
private void OnReceivedData ( IAsyncResult result )
{
ipeSender = new IPEndPoint ( IPAddress . Any , 0 ) ;
epSender = ( EndPoint ) ipeSender ;
Packet packet = null ;
int numBytes = Server . EndReceiveFrom ( result , ref epSender ) ;
int packetEnd = numBytes - 1 ;
packet = Packet . BuildPacket ( RecvBuffer , ref packetEnd , ZeroBuffer ) ;
// This is either a new client or a packet to send to an old one
// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
// do we already have a circuit for this endpoint
if ( this . clientCircuits . ContainsKey ( epSender ) )
{
OpenSimRoot . Instance . ClientThreads [ this . clientCircuits [ epSender ] ] . InPacket ( packet ) ;
}
else if ( packet . Type = = PacketType . UseCircuitCode )
{ // new client
UseCircuitCodePacket useCircuit = ( UseCircuitCodePacket ) packet ;
this . clientCircuits . Add ( epSender , useCircuit . CircuitCode . Code ) ;
SimClient newuser = new SimClient ( epSender , useCircuit ) ;
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
OpenSimRoot . Instance . ClientThreads . Add ( useCircuit . CircuitCode . Code , newuser ) ;
}
else
{ // invalid client
Console . Error . WriteLine ( "Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender . ToString ( ) ) ;
}
Server . BeginReceiveFrom ( RecvBuffer , 0 , RecvBuffer . Length , SocketFlags . None , ref epSender , ReceivedData , null ) ;
}
private void MainServerListener ( )
{
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:MainServerListener() - New thread started" ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot . Instance . Cfg . IPListenAddr + ":" + OpenSimRoot . Instance . Cfg . IPListenPort ) ;
ServerIncoming = new IPEndPoint ( IPAddress . Any , OpenSimRoot . Instance . Cfg . IPListenPort ) ;
Server = new Socket ( AddressFamily . InterNetwork , SocketType . Dgram , ProtocolType . Udp ) ;
Server . Bind ( ServerIncoming ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:MainServerListener() - UDP socket bound, getting ready to listen" ) ;
ipeSender = new IPEndPoint ( IPAddress . Any , 0 ) ;
epSender = ( EndPoint ) ipeSender ;
ReceivedData = new AsyncCallback ( this . OnReceivedData ) ;
Server . BeginReceiveFrom ( RecvBuffer , 0 , RecvBuffer . Length , SocketFlags . None , ref epSender , ReceivedData , null ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:MainServerListener() - Listening..." ) ;
}
public override void SendPacketTo ( byte [ ] buffer , int size , SocketFlags flags , uint circuitcode ) //EndPoint packetSender)
{
// find the endpoint for this circuit
EndPoint sendto = null ;
foreach ( KeyValuePair < EndPoint , uint > p in this . clientCircuits )
{
if ( p . Value = = circuitcode )
{
sendto = p . Key ;
break ;
}
}
if ( sendto ! = null )
{
//we found the endpoint so send the packet to it
this . Server . SendTo ( buffer , size , flags , sendto ) ;
}
}
public override void RemoveClientCircuit ( uint circuitcode )
{
foreach ( KeyValuePair < EndPoint , uint > p in this . clientCircuits )
{
if ( p . Value = = circuitcode )
{
this . clientCircuits . Remove ( p . Key ) ;
break ;
}
}
}
public override void Shutdown ( )
{
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Shutdown() - Closing all threads" ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Shutdown() - Killing listener thread" ) ;
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Shutdown() - Killing clients" ) ;
// IMPLEMENT THIS
OpenSim . Framework . Console . MainConsole . Instance . WriteLine ( "Main.cs:Shutdown() - Closing console and terminating" ) ;
OpenSimRoot . Instance . LocalWorld . Close ( ) ;
OpenSimRoot . Instance . GridServers . Close ( ) ;
OpenSim . Framework . Console . MainConsole . Instance . Close ( ) ;
Environment . Exit ( 0 ) ;
}
void Timer1Tick ( object sender , System . EventArgs e )
{
OpenSimRoot . Instance . LocalWorld . Update ( ) ;
}
}
}