2899de1a5c
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free. |
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Linden | ||
ClientStackManager.cs | ||
IClientNetworkServer.cs | ||
RegionApplicationBase.cs |