125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about an Animation
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/// </summary>
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[Serializable]
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public class Animation
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{
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private UUID animID;
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/// <summary>
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/// ID of Animation
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/// </summary>
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public UUID AnimID
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{
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get { return animID; }
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set { animID = value; }
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}
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private int sequenceNum;
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public int SequenceNum
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{
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get { return sequenceNum; }
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set { sequenceNum = value; }
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}
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private UUID objectID;
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/// <summary>
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/// Unique ID of object that is being animated
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/// </summary>
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public UUID ObjectID
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{
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get { return objectID; }
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set { objectID = value; }
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}
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public Animation()
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{
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}
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/// <summary>
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/// Creates an Animation based on the data
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/// </summary>
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/// <param name="animID">UUID ID of animation</param>
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/// <param name="sequenceNum"></param>
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/// <param name="objectID">ID of object to be animated</param>
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public Animation(UUID animID, int sequenceNum, UUID objectID)
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{
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this.animID = animID;
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this.sequenceNum = sequenceNum;
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this.objectID = objectID;
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}
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/// <summary>
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/// Animation from OSDMap from LLSD XML or LLSD json
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/// </summary>
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/// <param name="args"></param>
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public Animation(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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/// <summary>
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/// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
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/// </summary>
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/// <returns></returns>
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public OSDMap PackUpdateMessage()
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{
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OSDMap anim = new OSDMap();
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anim["animation"] = OSD.FromUUID(animID);
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anim["object_id"] = OSD.FromUUID(objectID);
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anim["seq_num"] = OSD.FromInteger(sequenceNum);
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return anim;
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}
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/// <summary>
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/// Fill object with data from OSDMap
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/// </summary>
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/// <param name="args"></param>
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["animation"] != null)
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animID = args["animation"].AsUUID();
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if (args["object_id"] != null)
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objectID = args["object_id"].AsUUID();
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if (args["seq_num"] != null)
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sequenceNum = args["seq_num"].AsInteger();
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}
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}
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}
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