..
AssetLoader /Filesystem
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
Client
Start on Bulk inventory update via CAPS. Not functional yet. HG v2
2012-03-28 02:45:50 +01:00
Communications
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Configuration
Revert "remove long unused OpenSim/Framework/Configuration/* projects"
2010-08-04 01:10:01 +01:00
Console
Allow the use of the region debug console found in recent viewers. This console
2012-08-14 22:22:20 +01:00
Monitoring
When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
2012-08-18 00:46:34 +01:00
RegionLoader
Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.
2011-09-24 01:59:02 +01:00
Serialization
Fix regression introduced in a0d178b2
(Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
2012-08-29 02:01:43 +01:00
Servers
Remove a couple of compiler warnings pointed out by SignpostMarv
2012-07-27 20:40:25 +01:00
Tests
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-26 22:49:14 +01:00
AgentCircuitData.cs
Extend "show circuits" to show circuit code, ip and viewer name.
2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
add an agent position field to AgentUpdateArgs for use by some non-LL clients
2010-01-14 02:16:40 -08:00
Animation.cs
…
AssemblyInfo.cs
…
AssetBase.cs
Fix avatar parameter updating for viewer 3 and maybe 2.
2011-09-23 02:59:33 +01:00
AssetLandmark.cs
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
…
AuthenticateResponse.cs
…
AvatarAppearance.cs
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
2011-12-19 18:58:05 +00:00
AvatarAttachment.cs
Stop NPCs losing attachments when the source avatar takes them off.
2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
…
AvatarPickerReplyAgentDataArgs.cs
…
AvatarPickerReplyDataArgs.cs
…
AvatarWearable.cs
Drop the static from default wearables. It isn't
2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
…
BlockingQueue.cs
Formatting cleanup.
2009-10-19 08:58:03 +09:00
Cache.cs
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
2012-08-20 20:55:58 +01:00
CapsUtil.cs
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
…
ChildAgentDataUpdate.cs
Commented a couple of verbose debug messages.
2011-12-16 17:23:30 -08:00
ClientInfo.cs
One less [Serializable] -- ClientInfo.
2011-04-28 09:06:57 -07:00
ClientManager.cs
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
CnmSynchronizedCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ColliderData.cs
…
ConfigSettings.cs
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
2011-10-15 03:03:05 +01:00
ConfigurationMember.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
…
Constants.cs
Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer.
2010-08-19 18:55:30 -07:00
Culture.cs
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
2010-02-12 23:13:35 +00:00
EstateBan.cs
…
EstateSettings.cs
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
2012-04-17 01:25:41 +01:00
EventData.cs
…
ForeignUserProfileData.cs
…
FriendListItem.cs
Change a member of the friendslist module to better reflect the client side
2010-01-19 11:33:42 +00:00
GcNotify.cs
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
…
GroupData.cs
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
IAssetLoader.cs
…
IClientAPI.cs
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
2012-08-20 20:24:54 +01:00
ICnmCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ICommandConsole.cs
Allow the use of the region debug console found in recent viewers. This console
2012-08-14 22:22:20 +01:00
IConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
IGenericConfig.cs
…
IImprovedAssetCache.cs
…
ILandChannel.cs
remove now unused individual LandData prim counts.
2011-04-05 21:25:54 +01:00
ILandObject.cs
Rework Diva's patch to simplify it
2012-03-22 20:25:20 +00:00
IMoneyModule.cs
Remove IClientAPI from the money module. It was only used to pass in the
2012-01-28 00:18:12 +00:00
IPlugin.cs
…
IPrimCounts.cs
(re)implement selected prim count.
2011-03-30 00:13:07 +01:00
IRegionCreator.cs
…
IRegionLoader.cs
…
IRegistryCore.cs
…
IScene.cs
Make SceneManager.OnRegionsReadyStatusChange event available.
2012-07-25 21:00:59 +01:00
ISceneAgent.cs
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
2012-06-12 02:43:33 +01:00
ISceneEntity.cs
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
2011-12-17 02:23:24 +00:00
ISceneObject.cs
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
2011-12-17 02:23:24 +00:00
InventoryCollection.cs
…
InventoryFolderBase.cs
Fix regression introduced in a0d178b2
(Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs
Remove manually permissions settings on all current library items so that they use the defaults instead.
2011-07-23 02:13:11 +01:00
InventoryItemBase.cs
Initialize InventoryItemBase.creatorData properly. Could throw.
2010-11-23 06:36:57 -08:00
InventoryNodeBase.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
LandData.cs
Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
2012-03-28 23:30:28 +01:00
LandStatReportItem.cs
…
LandUpdateArgs.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Lazy.cs
Add copyright headers.
2010-09-12 12:54:31 -04:00
Location.cs
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
2009-10-20 10:56:15 -07:00
LocklessQueue.cs
Committing Avination's memleak fix-a-thon, installment #2
2012-07-23 19:26:21 +01:00
Login.cs
…
MainConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
MapAndArray.cs
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
2010-09-18 01:57:13 +01:00
MapBlockData.cs
…
MapItemReplyStruct.cs
…
MinHeap.cs
Commiting Avination's memleak fix-a-thon, installment #1
2012-07-23 19:21:59 +01:00
MultipartForm.cs
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
NetworkUtil.cs
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19 19:54:40 -07:00
OSChatMessage.cs
Mantis 5977 Corrections to llRegionSayTo
2012-04-23 07:16:33 -04:00
PacketPool.cs
In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception
2011-07-31 02:30:40 +01:00
ParcelMediaCommandEnum.cs
…
PluginLoader.cs
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
2009-10-23 13:14:29 -07:00
PresenceType.cs
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
…
PrimitiveBaseShape.cs
add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object
2012-05-07 00:33:50 -07:00
PriorityQueue.cs
minor: remove mono compiler warnings
2011-05-06 22:45:03 +01:00
RegionHandshakeArgs.cs
…
RegionInfo.cs
enables configurable minimum sizes for physical & non-physical prims
2012-08-15 23:35:23 +01:00
RegionInfoForEstateMenuArgs.cs
Plumb the region type through to the ProductName field in estate messages
2010-08-24 12:41:21 +01:00
RegionSettings.cs
Save the Telehub and its Spawn Points in the OAR
2012-05-14 19:59:45 +01:00
RegistryCore.cs
…
RequestAssetArgs.cs
…
SLUtil.cs
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-26 22:49:14 +01:00
SimStats.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
SurfaceTouchEventArgs.cs
…
TaskInventoryDictionary.cs
Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
2011-07-23 03:48:53 +01:00
TaskInventoryItem.cs
Add preservation of running state of scripts when drag-copying.
2012-07-01 18:30:59 +01:00
TextureRequestArgs.cs
…
ThrottleOutPacketType.cs
* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
2009-10-21 18:03:41 -07:00
UntrustedWebRequest.cs
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
UpdateShapeArgs.cs
…
UserAgentData.cs
…
UserProfileData.cs
Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
2009-12-06 03:57:15 +00:00
Util.cs
adding a clip method to handle Vector3 objects to enable a minor amount of refactoring
2012-08-17 18:40:49 +01:00
ViewerEffectEventHandlerArg.cs
…
WebUtil.cs
Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
2012-05-04 20:53:30 +01:00