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MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
OpenSim A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
Prebuild changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ThirdPartyLicenses changed to native line ending encoding 2007-07-16 15:40:11 +00:00
bin * In ur trunk adding ur assets. 2007-07-16 20:44:41 +00:00
libraries/ModifiedBulletX changed to native line ending encoding 2007-07-16 15:40:11 +00:00
share change to floats where needed 2007-07-17 17:55:37 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
prebuild.xml * RegionApplicationBase restructuring now complete 2007-07-16 23:25:35 +00:00
runprebuild.bat changed to native line ending encoding 2007-07-16 15:40:11 +00:00
runprebuild.sh add Linux friendly prebuild script 2007-07-12 21:06:52 +00:00