OpenSimMirror/OpenSim/Region
Melanie Thielker 4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms.
2010-06-28 01:36:40 +01:00
..
Application minor: Move log information about SYSTEMIP to the place where it's resolved 2010-06-25 18:29:02 +01:00
ClientStack Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and 2010-06-28 01:36:40 +01:00
CoreModules don't report the null uuid as a missing asset on saving oars/iars 2010-06-25 21:48:19 +01:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Framework Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and 2010-06-28 01:36:40 +01:00
OptionalModules Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Line ending fix 2010-06-22 16:11:36 -07:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00