OpenSimMirror/OpenSim/Data
tglion 0e68742afc Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-09-05 08:39:16 +01:00
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MySQL workaround potencial memory leaks 2016-08-22 06:03:39 +01:00
Null Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
PGSQL workaround potencial memory leaks 2016-08-22 06:03:39 +01:00
Properties Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
Resources
SQLite Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database 2016-09-05 08:39:16 +01:00
Tests asset tests that still need UploadAttempts 2016-09-01 13:01:18 +01:00
AssetDataBase.cs bad merge? 2015-09-01 14:54:35 +01:00
DBGuids.cs
IAgentPreferencesData.cs Refactor AgentPreferences so that database operations happen centrally. the opensim way. 2015-06-13 07:27:42 -07:00
IAssetData.cs bad merge? 2015-09-01 14:54:35 +01:00
IAuthenticationData.cs
IAvatarData.cs
IEstateDataStore.cs Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00
IFSAssetData.cs Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 2015-07-12 04:03:08 +02:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs This should have a strong effect on the Unknown User issue mantis #6625 2013-07-02 14:31:39 -07:00
IGroupsData.cs First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00
IHGTravelingData.cs Cleanup old hg sessions (older than 2 days) 2013-07-14 15:47:54 -07:00
IInventoryData.cs
IOfflineIMData.cs In the offline message table, store the sender. 2014-01-16 00:16:33 +00:00
IPresenceData.cs Restrict IPresenceData.VerifyAgent 2012-12-09 15:08:32 -05:00
IProfilesData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IRegionData.cs varregion: remove use of Constants.RegionSize is various places. 2015-03-28 07:50:04 -07:00
IUserAccountData.cs
IXAssetDataPlugin.cs Added assets service method AssetsExist(), which returns whether the given list of assets exist. 2014-04-02 06:30:57 +01:00
IXGroupData.cs Add regression test for sending group notices via xmlrpc groups connector. 2014-03-07 01:04:54 +00:00
IXInventoryData.cs minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
IniConfig.cs
Migration.cs