OpenSimMirror/OpenSim/Region
Diva Canto 52f88f5739 Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting. 2011-01-07 10:04:39 -08:00
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Application minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages 2010-12-17 22:29:43 +00:00
ClientStack Commented a verbose Debug message in LLUDPServer that got uncommented at some point. 2011-01-05 07:14:09 -08:00
CoreModules Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting. 2011-01-07 10:04:39 -08:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule Implement SendPlacesReply 2010-12-30 01:36:09 +00:00
Framework HG bug fix. Must wait for client's UDP contact before getting scene presence. 2011-01-06 12:47:13 -08:00
OptionalModules Make the default for the very verbose XMLRPC groups debug setting false rather than true! 2011-01-04 23:23:42 +00:00
Physics This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
RegionCombinerModule Revamp the viewer -> banlist packet processing so fix a number of bugs. 2010-12-13 20:35:56 +00:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Deal with possibly un-initialized scripts in object transfers. Mantis #5310 2011-01-06 16:17:43 -08:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00