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Scripting
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
AvatarAnimations.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
AvatarAppearance.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
EntityBase.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
IScenePresenceBody.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
InnerScene.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
Scene.Inventory.cs
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* Refactor RemoveItem()
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2008-05-03 23:23:46 +00:00 |
Scene.PacketHandlers.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
Scene.cs
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*Moved EstateManager into a region module
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2008-05-03 17:11:21 +00:00 |
SceneBase.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
SceneCommunicationService.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
SceneEvents.cs
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*Moved EstateManager into a region module
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2008-05-03 17:11:21 +00:00 |
SceneManager.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
SceneObjectGroup.Inventory.cs
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* Minor: Normalise prim inventory log headers
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2008-05-01 21:53:02 +00:00 |
SceneObjectGroup.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
SceneObjectPart.Inventory.cs
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* Minor: Normalise prim inventory log headers
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2008-05-01 21:53:02 +00:00 |
SceneObjectPart.cs
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* Committing some collision stuffs that I'm working on.
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2008-05-03 04:33:17 +00:00 |
ScenePresence.cs
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* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
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2008-05-03 15:39:40 +00:00 |
SceneXmlLoader.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
SimStatsReporter.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
UndoState.cs
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |