OpenSimMirror/OpenSim/Region/Environment/Scenes
Justin Clarke Casey 56827894e9 * Refactor RemoveItem() 2008-05-03 23:23:46 +00:00
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Scripting * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
AvatarAnimations.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
AvatarAppearance.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
EntityBase.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
IScenePresenceBody.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
InnerScene.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Scene.Inventory.cs * Refactor RemoveItem() 2008-05-03 23:23:46 +00:00
Scene.PacketHandlers.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Scene.cs *Moved EstateManager into a region module 2008-05-03 17:11:21 +00:00
SceneBase.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SceneCommunicationService.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SceneEvents.cs *Moved EstateManager into a region module 2008-05-03 17:11:21 +00:00
SceneManager.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SceneObjectGroup.Inventory.cs * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
SceneObjectGroup.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SceneObjectPart.Inventory.cs * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
SceneObjectPart.cs * Committing some collision stuffs that I'm working on. 2008-05-03 04:33:17 +00:00
ScenePresence.cs * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
SceneXmlLoader.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
SimStatsReporter.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
UndoState.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00