OpenSimMirror/OpenSim/Region/ClientStack
Diva Canto 59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 2013-08-01 09:27:44 -07:00
..
Linden Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 2013-08-01 09:27:44 -07:00
Properties Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
ClientStackManager.cs Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. 2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). 2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00