This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. |
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|---|---|---|
| .. | ||
| BulletSim.dll | ||
| libBulletSim.so | ||
| libode.so | ||
| libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686.so | ||
| libopenjpeg-dotnet-2.1.3.0-dotnet-1.so | ||
| libsqlite3.txt | ||
| libsqlite3_32.so | ||
| ode.dll | ||
| sqlite3.dll | ||