75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public class World : IWorld
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{
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private readonly Scene m_internalScene;
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private readonly Heightmap m_heights;
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private ObjectAccessor m_objs;
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public World(Scene internalScene)
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{
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m_internalScene = internalScene;
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m_heights = new Heightmap(m_internalScene);
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m_objs = new ObjectAccessor(m_internalScene);
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}
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public IObjectAccessor Objects
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{
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get { return m_objs; }
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}
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public IAvatar[] Avatars
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{
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get
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{
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List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
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IAvatar[] rets = new IAvatar[ents.Count];
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for (int i = 0; i < ents.Count; i++)
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{
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EntityBase ent = ents[i];
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rets[i] = new SPAvatar(m_internalScene, ent.UUID);
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}
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return rets;
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}
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}
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public IHeightmap Terrain
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{
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get { return m_heights; }
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}
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}
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}
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