OpenSimMirror/OpenSim
Dan Lake 5fd1749150 Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack

Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
..
ApplicationPlugins Rename ForEachAvatar back to ForEachScenePresence. The other changes 2011-11-03 17:53:51 -07:00
Capabilities Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 2011-09-09 00:38:04 +01:00
ConsoleClient Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
Data Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Framework doh - correct build break 2011-11-12 00:27:43 +00:00
Region Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
Server Catch any exceptions exiting the top of the robust console, as we already do for the main simulator. 2011-11-02 13:16:02 +00:00
Services Make log messages on authentication failure more explicit 2011-11-11 23:45:08 +00:00
Tests Convert SendKillObject to take a list of uint rather than sending one 2011-11-06 20:38:07 +00:00
Tools launch pCampbot shutdown console comand asynchronously 2011-11-10 20:03:36 +00:00