OpenSimMirror/OpenSim/Region/Environment/Scenes
Teravus Ovares 5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
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Scripting * Optimized usings 2007-10-30 09:05:31 +00:00
EntityBase.cs * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 2007-11-08 00:10:40 +00:00
IScenePresenceBody.cs * Optimized usings 2007-10-30 09:05:31 +00:00
InnerScene.cs * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Scene.Inventory.cs * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Scene.PacketHandlers.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Scene.cs * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
SceneBase.cs Added "remove-region <region name>" console command that "should" remove the named region/scene. 2007-11-13 16:31:11 +00:00
SceneCommunicationService.cs More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
SceneEvents.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneManager.cs Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
SceneObjectGroup.cs * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
SceneObjectPart.cs * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
ScenePresence.Animations.cs fixed filenames in log messages 2007-10-31 07:56:31 +00:00
ScenePresence.cs * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
SceneXmlLoader.cs * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00