OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13 20:25:32 +01:00
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Application When creating an OAR, optionally exclude objects according to their permissions 2011-09-12 20:09:24 +01:00
ClientStack Eliminate pointless checks of SOG.RootPart != null 2011-09-01 02:11:00 +01:00
CoreModules Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 2011-09-13 20:25:32 +01:00
DataSnapshot Eliminate pointless checks of SOG.RootPart != null 2011-09-01 02:11:00 +01:00
Examples/SimpleModule Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
Framework Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 2011-09-13 20:25:32 +01:00
OptionalModules Fix test failure. Oversight in setting up the tests themselves. 2011-09-08 21:54:40 +01:00
Physics Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
RegionCombinerModule remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ReplaceableModules
ScriptEngine minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 2011-09-12 22:44:14 +01:00
UserStatistics Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00