4406f07a84
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer. Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000. Thanks also to Ai Austin for helping this process along. See http://opensimulator.org/mantis/view.php?id=6691 for more details. |
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AnimationsAssetSet | ||
Avatar/Newruth | ||
BodyPartsAssetSet | ||
ClothingAssetSet | ||
CollisionSoundsAssetSet | ||
GesturesAssetSet | ||
LandmarksAssetSet | ||
MyAssetSet | ||
NotecardsAssetSet | ||
ObjectsAssetSet | ||
PhotosAssetSet | ||
ScriptsAssetSet | ||
SoundsAssetSet | ||
TexturesAssetSet | ||
AssetSets.xml | ||
README.txt |
README.txt
README OpenSim comes with a default asset set contained in the OpenSimAssetSet directory. You can also load up your own asset set to OpenSim on startup by making a file entry in AssetSets.xml. This file should point towards an XML file which details the assets in your asset set. The OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information required. If you want your assets to show up in the standard inventory library for an avatar, you will also need to add separate entries to the xml files in the bin/inventory configuration directory.