OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 62b12783df Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:21:53 +01:00
..
Application minor: Consistently log IOCP for IO completion thread startup log information instead of mixing this with "IO Completion Threads" 2013-08-09 18:27:26 +01:00
ClientStack Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:21:53 +01:00
CoreModules Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:21:53 +01:00
DataSnapshot DataSnapshot: changed those annoying messages to Debug instead of Info. 2013-06-12 17:48:20 -07:00
Framework Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:21:53 +01:00
OptionalModules Stop "handle sit user name" command from trying to sit avatars on objects which have sit positions but are attachments 2013-08-22 22:49:23 +01:00
Physics * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 2013-08-20 21:09:17 -05:00
RegionCombinerModule Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 2013-07-16 17:43:36 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Remove exception when printing error for failure removing script state. 2013-08-13 11:49:09 -07:00
UserStatistics Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00