OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams bf6547be01 BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
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BSCharacter.cs BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. 2012-07-20 14:02:24 -07:00
BSDynamics.cs BulletSim: more detail logging for vehicle and general physics debugging. 2012-07-20 14:08:29 -07:00
BSPlugin.cs Clean up collision reporting code so they are properly passed to 2012-07-06 15:09:19 -07:00
BSPrim.cs BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
BSScene.cs BulletSim: add Dispose() code to free up resources and close log files. 2012-07-23 16:32:36 -07:00
BulletSimAPI.cs BulletSim: add all the new functions to BulletSimAPI. 2012-07-23 16:32:30 -07:00