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Animation
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Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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2012-07-19 22:59:28 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Change attachment handling to remove object from the scene first as per
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2012-07-23 21:39:26 +01:00 |
Tests
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Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
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2012-08-29 02:01:43 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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minor tweaks to existing comments for IDE goodness
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2012-09-20 01:50:40 +01:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this.
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2012-08-25 00:42:32 +01:00 |
Scene.PacketHandlers.cs
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minor: Fix bad log message for failure to create an inventory folder
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2012-08-25 00:49:38 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
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2012-09-20 01:40:05 +01:00 |
SceneBase.cs
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Make SceneManager.OnRegionsReadyStatusChange event available.
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2012-07-25 21:00:59 +01:00 |
SceneCommunicationService.cs
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Missing parameter in log error message was throwing exception
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2012-07-18 13:05:48 -07:00 |
SceneGraph.cs
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Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
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2012-08-24 21:36:20 +01:00 |
SceneManager.cs
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Added unit tests for multi-region OARs
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2012-09-14 20:32:25 +01:00 |
SceneObjectGroup.Inventory.cs
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When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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2012-07-10 22:41:11 +01:00 |
SceneObjectGroup.cs
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Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
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2012-09-12 01:45:34 +01:00 |
SceneObjectPart.cs
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Fix bad child prim permissions that can make objects change perms after rezzing
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2012-08-24 00:15:30 +01:00 |
SceneObjectPartInventory.cs
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Add regression TestDetachScriptedAttachmentToInventory()
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2012-07-11 21:43:35 +01:00 |
ScenePresence.cs
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formatting
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2012-09-04 00:03:43 +01:00 |
SimStatsReporter.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |