OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 6b568af565 Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
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Application * Revert last commit for now at Melanie_T's request. 2010-05-16 01:47:53 -04:00
ClientStack Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" 2010-05-27 19:02:20 +01:00
CoreModules Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" 2010-05-27 19:02:20 +01:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
Framework Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. 2010-05-28 18:49:32 +01:00
OptionalModules Apply http://opensimulator.org/mantis/view.php?id=4632 2010-05-21 23:37:05 +01:00
Physics fix sculpt normal direction for mirrored plane sculpts 2010-05-24 19:15:04 -07:00
RegionCombinerModule Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00