..
Properties
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Tests
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
2013-07-23 08:13:29 -07:00
BSAPIUnman.cs
BulletSim: add ClearCollisionProxyCache function to API.
2013-09-11 09:12:24 -07:00
BSAPIXNA.cs
BulletSim: add ClearCollisionProxyCache function to API.
2013-09-11 09:12:24 -07:00
BSActorAvatarMove.cs
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
BSActorHover.cs
BulletSim: remove friction calcuation from BSMotor and move linear and
2013-05-06 13:32:26 -07:00
BSActorLockAxis.cs
BulletSim: extend BSActorLockAxis to allow locking linear movement in
2013-05-06 13:32:22 -07:00
BSActorMoveToTarget.cs
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
2013-06-30 17:07:49 -07:00
BSActorSetForce.cs
BulletSim: remove friction calcuation from BSMotor and move linear and
2013-05-06 13:32:26 -07:00
BSActorSetTorque.cs
BulletSim: remove friction calcuation from BSMotor and move linear and
2013-05-06 13:32:26 -07:00
BSActors.cs
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
2013-07-23 08:14:20 -07:00
BSApiTemplate.cs
BulletSim: add ClearCollisionProxyCache function to API.
2013-09-11 09:12:24 -07:00
BSCharacter.cs
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
BSConstraint.cs
BulletSim: add LSL function and plumbing for setting a spring
2013-09-11 09:12:19 -07:00
BSConstraint6Dof.cs
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
2013-09-11 09:12:12 -07:00
BSConstraintCollection.cs
BulletSim: add calls for creating all the different Bullet constraint types.
2013-02-17 20:13:49 -08:00
BSConstraintConeTwist.cs
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11 09:11:52 -07:00
BSConstraintHinge.cs
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
BSConstraintSlider.cs
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11 09:11:52 -07:00
BSConstraintSpring.cs
BulletSim: add LSL function and plumbing for setting a spring
2013-09-11 09:12:19 -07:00
BSDynamics.cs
BulletSim: distribute vehicle physical settings to all members of
2013-07-30 15:23:33 -07:00
BSLinkset.cs
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11 09:11:58 -07:00
BSLinksetCompound.cs
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
2013-09-11 09:11:46 -07:00
BSLinksetConstraints.cs
BulletSim: add LSL function and plumbing for setting a spring
2013-09-11 09:12:19 -07:00
BSMaterials.cs
BulletSim: fix race condition when creating very large mega-regions.
2013-03-28 10:59:18 -07:00
BSMotors.cs
BulletSim: non-functional updates. Comments and formatting.
2013-07-06 08:25:13 -07:00
BSParam.cs
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
BSPhysObject.cs
BulletSim: add ClearCollisionProxyCache function to API.
2013-09-11 09:12:24 -07:00
BSPlugin.cs
BulletSim: add osGetPhysicsEngineType() LSL function and update
2013-01-11 16:47:35 -08:00
BSPrim.cs
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
BSPrimDisplaced.cs
BulletSim: fix jumping up and down of linksets when center-of-mass
2013-07-07 05:47:41 -07:00
BSPrimLinkable.cs
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
2013-09-11 09:12:05 -07:00
BSScene.cs
BulletSim: add requestor's ID to post taint detail log message.
2013-09-11 09:12:10 -07:00
BSShapeCollection.cs
BulletSim: add gImpact shape type. Add logic to use gImpact shape
2013-05-21 15:32:10 -07:00
BSShapes.cs
BulletSim: when meshing or asset fetching fails, include position
2013-06-11 17:58:08 -07:00
BSTerrainHeightmap.cs
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
BSTerrainManager.cs
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
BSTerrainMesh.cs
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
BulletSimData.cs
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
BulletSimTODO.txt
BulletSim: non-functional updates. Comments and formatting.
2013-07-06 08:25:13 -07:00