OpenSimMirror/OpenSim/Region/Physics/Manager
UbitUmarov a7ece8c688 add colliders relative velocity projected in collision direction to collisions report information. 2012-05-19 00:17:37 +01:00
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AssemblyInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
CollisionLocker.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IMesher.cs let convex be a parameter to createMesh so it can be used. Was forced to add it also to original mesher code and zeromesher 2012-03-21 00:02:41 +00:00
IPhysicsParameters.cs BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
NullPhysicsScene.cs Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-14 01:38:14 +01:00
PhysicsActor.cs add colliders relative velocity projected in collision direction to collisions report information. 2012-05-19 00:17:37 +01:00
PhysicsJoint.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsPluginManager.cs On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit 2012-02-18 00:33:52 +00:00
PhysicsScene.cs ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. 2012-04-16 16:16:55 +01:00
PhysicsSensor.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsVector.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
VehicleConstants.cs changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress 2012-02-18 17:42:14 +00:00
ZeroMesher.cs let convex be a parameter to createMesh so it can be used. Was forced to add it also to original mesher code and zeromesher 2012-03-21 00:02:41 +00:00