OpenSimMirror/OpenSim/Addons/Groups
Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
..
Hypergrid refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. 2014-11-25 23:56:32 +00:00
Local Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Properties Renamed VERSION_NUMBER to VersionNumber 2014-12-30 15:27:28 -08:00
Remote Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Service Minor: Include missing EventHost power for group owner role. 2014-11-19 20:25:27 +00:00
ForeignImporter.cs Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
GroupsExtendedData.cs Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string. 2014-07-31 00:32:35 +01:00
GroupsMessagingModule.cs Include the group name in group IM's 2014-07-21 09:09:17 +01:00
GroupsModule.cs On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 2014-08-15 21:47:34 +01:00
IGroupsServicesConnector.cs Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 2013-07-27 15:38:56 -07:00
RemoteConnectorCacheWrapper.cs Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00