113 lines
6.3 KiB
C#
113 lines
6.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Groups
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{
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public interface IGroupsServicesConnector
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{
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UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
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bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason);
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bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
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bool openEnrollment, bool allowPublish, bool maturePublish, out string reason);
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ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName);
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List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search);
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List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID);
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bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason);
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bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
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void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID);
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List<GroupRolesData> GetGroupRoles(string RequestingAgentID, UUID GroupID);
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List<GroupRoleMembersData> GetGroupRoleMembers(string RequestingAgentID, UUID GroupID);
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bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason);
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void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID);
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bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID);
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GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID);
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void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID);
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void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
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void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
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List<GroupRolesData> GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID);
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void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID);
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ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID);
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void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID);
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void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
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/// <summary>
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/// Get information about a specific group to which the user belongs.
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/// </summary>
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/// <param name="RequestingAgentID">The agent requesting the information.</param>
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/// <param name="AgentID">The agent requested.</param>
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/// <param name="GroupID">The group requested.</param>
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/// <returns>
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/// If the user is a member of the group then the data structure is returned. If not, then null is returned.
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/// </returns>
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ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID);
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/// <summary>
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/// Get information about the groups to which a user belongs.
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/// </summary>
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/// <param name="RequestingAgentID">The agent requesting the information.</param>
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/// <param name="AgentID">The agent requested.</param>
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/// <returns>
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/// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
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/// list is returned.
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/// </returns>
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List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID);
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bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
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bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID);
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GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
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List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
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}
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public class GroupInviteInfo
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{
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public UUID GroupID = UUID.Zero;
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public UUID RoleID = UUID.Zero;
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public string AgentID = string.Empty;
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public UUID InviteID = UUID.Zero;
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}
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public class GroupNoticeInfo
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{
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public ExtendedGroupNoticeData noticeData = new ExtendedGroupNoticeData();
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public UUID GroupID = UUID.Zero;
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public string Message = string.Empty;
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}
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}
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