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Dr Scofield 759636f37e From: Alan Webb <alan_webb@us.ibm.com>
This change addresses two issues:

  [1] It adds a flag field to the blendface call which allows the
      caller to indicate whether or not the generated asset is
      temporary, and whether or not the asset being replaced should
      be explicitly retired fromt the memory cache. The decimal
      values correspond to:
      0 - Permanent asset, do not expire old asset
      1 - Permanent asset, expire old asset
      2 - Temporary asset, do not expire old asset
      3 - Temporary asset, expire old asset
      '3' corresponds to the default behavior seen today, and is
          the continued behavior of the non-blendface calls.
  [2] The dynamic texture routines are highly-asynchronous and can
      be scheduled simultaneously on a multi-core machine. The nature
      of the texture management interfaece is such that updates may
      be lost, and the nature of asynchornous operation means that
      they may be processed out of order. A lock has been added to
      ensure that updates are at least atomic. No attempt has been
      made to enforce ordering. The lock applies to the SceneObjectPart
      being updated and is held for the lifetime of the TextureEntry
      used to carry texture updates (the one instance carries all
      faces supported by the prim).

   Users of these services should remember that the dynamic texture
   call is asynchronous and control will be returned *before* the
   texture update has actually occurred. As a result, a isubsequent
   GetTexture call may not return the expected asset id. A script
   must wait for the corresponding TEXTURE_CHANGED event before
   retrieving any texture information.
2009-06-09 06:39:27 +00:00
.nant remove the bamboo build file, bamboo is dead, long live panda :) 2009-04-22 12:23:00 +00:00
OpenSim From: Alan Webb <alan_webb@us.ibm.com> 2009-06-09 06:39:27 +00:00
Prebuild * This should fix the 'Solution Folder' annoyance on express versions. 2009-02-23 10:38:25 +00:00
ThirdParty/SmartThreadPool * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
ThirdPartyLicenses Mantis#3249. Thank you kindly, Tlaukkan (Tommil) for a patch that: 2009-03-01 19:33:12 +00:00
bin Updating the flotsam asset cache. Thank you, mcortez! 2009-06-08 20:09:49 +00:00
doc Update svn properties. 2008-06-01 03:01:33 +00:00
share in the spirit of cleanup, remove the old sql directory, as this stuff is 2009-01-26 15:42:21 +00:00
.gitignore - adding Makefile.local to .gitignore 2009-04-14 12:17:34 +00:00
.hgignore additional patterns for .hgignore 2008-07-18 14:37:23 +00:00
CONTRIBUTORS.txt Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache (Mantis #3759) 2009-06-03 08:41:08 +00:00
LICENSE.txt Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Makefile Added cscope tag support in Makefile 2009-06-01 01:24:18 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
README.txt update README.txt to have current version requirements, also used as a 2008-12-26 23:26:58 +00:00
TESTING.txt Update TESTING.txt. Mantis #3174. 2009-02-20 04:55:09 +00:00
fixsvnbits.sh add a script for fixing line endings (at least from linux) 2009-02-09 19:59:08 +00:00
nant-color Added some more coloring to nant-color (especially for tests) 2008-11-02 13:13:45 +00:00
prebuild.xml First draft of the inventory service IN connector. Probably won't work yet. But everything of inventory service is now checked in, first draft. 2009-06-08 03:16:55 +00:00
runprebuild.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00
runprebuild.sh Added monodevelop support to runprebuild.sh 2008-03-25 02:10:54 +00:00
runprebuild2008.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00

README.txt

Welcome to OpenSim! 

Version 0.6

== OVERVIEW ==

OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.

This is considered an alpha release.  Some stuff works, a lot
doesn't.  If it breaks, you get to keep *both* pieces.

== Installation on Windows ==

Prereqs:

 * Load OpenSim.sln into Visual Studio .NET and build the solution.
 * chdir bin
 * OpenSim.exe

See configuring OpenSim

== Installation on Linux ==

Prereqs:
 * Mono >= 1.2.6 (>= 2.0.1 preferable)
 * Nant >= 0.85
 * sqlite3

From the distribution type:
 * ./runprebuild.sh
 * nant
 * cd bin
 * mono ./OpenSim.exe 

See configuring OpenSim

== Configuring OpenSim ==

When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:

[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:

At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").

YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS

Once you are presented with a prompt that looks like:

  Region# :

You have successfully started OpenSim.

== Connecting to your OpenSim ==

By default your sim will be running on http://127.0.0.1:9000.  To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).

== Bug reports ==

In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at

    http://opensimulator.org/mantis/main_page.php

If your bug has already been reported, you might want to add to the
bug description and supply additional information. 

If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include: 
 * description of what went wrong 
 * stack trace 
 * OpenSim.log (attach as file) 
 * OpenSim.ini (attach as file) 
 * if running under mono: run OpenSim.exe with the "--debug" flag:

       mono --debug OpenSim.exe

== More Information on OpenSim ==

More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.

Thanks for trying OpenSim, we hope it is a pleasant experience.