OpenSimMirror/OpenSim/Region/Environment/Scenes
Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 2007-11-16 08:53:37 +00:00
..
Scripting * Optimized usings 2007-10-30 09:05:31 +00:00
EntityBase.cs * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 2007-11-08 00:10:40 +00:00
IScenePresenceBody.cs * Optimized usings 2007-10-30 09:05:31 +00:00
InnerScene.cs * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Scene.Inventory.cs * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Scene.PacketHandlers.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Scene.cs * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
SceneBase.cs Added "remove-region <region name>" console command that "should" remove the named region/scene. 2007-11-13 16:31:11 +00:00
SceneCommunicationService.cs Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). 2007-11-05 13:58:44 +00:00
SceneEvents.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneManager.cs Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
SceneObjectGroup.cs * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
SceneObjectPart.cs * ODE step two on the way to separate dynamic space allocation ( One more to go ) 2007-11-16 08:53:37 +00:00
ScenePresence.Animations.cs fixed filenames in log messages 2007-10-31 07:56:31 +00:00
ScenePresence.cs * Fixed object edit movements causing full object updates instead of terse object updates since unlinking. 2007-11-16 08:52:03 +00:00
SceneXmlLoader.cs * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00