166 lines
7.1 KiB
C#
166 lines
7.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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using Nini.Config;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// Holds drip rates and maximum burst rates for throttling with hierarchical
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/// token buckets. The maximum burst rates set here are hard limits and can
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/// not be overridden by client requests
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/// </summary>
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public sealed class ThrottleRates
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{
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/// <summary>Drip rate for resent packets</summary>
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public int Resend;
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/// <summary>Drip rate for terrain packets</summary>
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public int Land;
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/// <summary>Drip rate for wind packets</summary>
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public int Wind;
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/// <summary>Drip rate for cloud packets</summary>
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public int Cloud;
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/// <summary>Drip rate for task packets</summary>
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public int Task;
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/// <summary>Drip rate for texture packets</summary>
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public int Texture;
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/// <summary>Drip rate for asset packets</summary>
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public int Asset;
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/// <summary>Drip rate for state packets</summary>
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public int State;
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/// <summary>Drip rate for the parent token bucket</summary>
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public int Total;
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/// <summary>Maximum burst rate for resent packets</summary>
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public int ResendLimit;
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/// <summary>Maximum burst rate for land packets</summary>
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public int LandLimit;
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/// <summary>Maximum burst rate for wind packets</summary>
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public int WindLimit;
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/// <summary>Maximum burst rate for cloud packets</summary>
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public int CloudLimit;
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/// <summary>Maximum burst rate for task (state and transaction) packets</summary>
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public int TaskLimit;
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/// <summary>Maximum burst rate for texture packets</summary>
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public int TextureLimit;
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/// <summary>Maximum burst rate for asset packets</summary>
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public int AssetLimit;
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/// <summary>Maximum burst rate for state packets</summary>
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public int StateLimit;
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/// <summary>Burst rate for the parent token bucket</summary>
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public int TotalLimit;
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="config">Config source to load defaults from</param>
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public ThrottleRates(IConfigSource config)
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{
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try
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{
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IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
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Resend = throttleConfig.GetInt("resend_default", 12500);
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Land = throttleConfig.GetInt("land_default", 1000);
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Wind = throttleConfig.GetInt("wind_default", 1000);
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Cloud = throttleConfig.GetInt("cloud_default", 1000);
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Task = throttleConfig.GetInt("task_default", 1000);
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Texture = throttleConfig.GetInt("texture_default", 1000);
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Asset = throttleConfig.GetInt("asset_default", 1000);
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State = throttleConfig.GetInt("state_default", 1000);
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ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
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LandLimit = throttleConfig.GetInt("land_limit", 29750);
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WindLimit = throttleConfig.GetInt("wind_limit", 18750);
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CloudLimit = throttleConfig.GetInt("cloud_limit", 18750);
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TaskLimit = throttleConfig.GetInt("task_limit", 18750);
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TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
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AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
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StateLimit = throttleConfig.GetInt("state_limit", 37000);
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Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
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TotalLimit = Total;
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}
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catch (Exception) { }
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}
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public int GetRate(ThrottleOutPacketType type)
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{
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switch (type)
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{
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case ThrottleOutPacketType.Resend:
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return Resend;
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case ThrottleOutPacketType.Land:
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return Land;
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case ThrottleOutPacketType.Wind:
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return Wind;
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case ThrottleOutPacketType.Cloud:
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return Cloud;
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case ThrottleOutPacketType.Task:
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return Task;
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case ThrottleOutPacketType.Texture:
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return Texture;
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case ThrottleOutPacketType.Asset:
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return Asset;
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case ThrottleOutPacketType.State:
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return State;
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case ThrottleOutPacketType.Unknown:
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default:
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return 0;
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}
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}
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public int GetLimit(ThrottleOutPacketType type)
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{
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switch (type)
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{
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case ThrottleOutPacketType.Resend:
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return ResendLimit;
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case ThrottleOutPacketType.Land:
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return LandLimit;
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case ThrottleOutPacketType.Wind:
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return WindLimit;
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case ThrottleOutPacketType.Cloud:
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return CloudLimit;
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case ThrottleOutPacketType.Task:
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return TaskLimit;
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case ThrottleOutPacketType.Texture:
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return TextureLimit;
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case ThrottleOutPacketType.Asset:
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return AssetLimit;
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case ThrottleOutPacketType.State:
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return StateLimit;
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case ThrottleOutPacketType.Unknown:
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default:
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return 0;
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}
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}
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}
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}
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