![]() This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now |
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EntityManagerTests.cs | ||
SceneObjectBasicTests.cs | ||
SceneObjectLinkingTests.cs | ||
ScenePresenceTests.cs | ||
StandaloneTeleportTests.cs |