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Hypergrid
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Removing the last reference to CommsManager.AssetCache.
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2009-05-18 22:22:09 +00:00 |
Scripting
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Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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2009-02-22 20:52:55 +00:00 |
Serialization
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* refactor: move SceneXmlLoader into subpackage
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2009-05-14 18:46:17 +00:00 |
Tests
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
Types
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* remove now unused serialization code
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2009-03-05 18:36:37 +00:00 |
AnimationSet.cs
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Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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2009-04-01 19:50:09 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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* optimized usings.
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2009-02-12 09:53:12 +00:00 |
AvatarAnimations.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
BinBVHAnimation.cs
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* minor: remove some mono compiler warnings
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2009-03-09 19:58:39 +00:00 |
EntityBase.cs
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* remove now unused serialization code
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2009-03-05 18:36:37 +00:00 |
EntityManager.cs
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* optimized usings.
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2009-02-12 09:53:12 +00:00 |
EventManager.cs
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* Make it possible to add a request id to load and save oar requests
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2009-04-15 19:12:37 +00:00 |
RegionStatsHandler.cs
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Update svn properties.
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2009-05-05 09:32:30 +00:00 |
ReturnInfo.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.Inventory.cs
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Fix a slight oversight in SceneInventory that would not enable copy to
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2009-05-20 10:54:35 +00:00 |
Scene.PacketHandlers.cs
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* Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
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2009-04-03 10:40:14 +00:00 |
Scene.Permissions.cs
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Add permission mechanisms for group deeding land
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2009-05-12 13:29:38 +00:00 |
Scene.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
SceneBase.cs
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Remove some no longer needed debug.
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2009-05-13 00:58:10 +00:00 |
SceneCommunicationService.cs
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- moving banned check and public/private check to
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2009-05-05 16:17:52 +00:00 |
SceneGraph.cs
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Add a tweakable for the prim queue preload
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2009-05-01 19:33:18 +00:00 |
SceneManager.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
SceneObjectGroup.Inventory.cs
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* Make it possible to store creator strings in user inventory items as well as UUIDs
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2009-04-08 17:50:57 +00:00 |
SceneObjectGroup.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
SceneObjectPart.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
SceneObjectPartInventory.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
ScenePresence.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |
SimStatsReporter.cs
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Making SimStatsReporter a little more restrained in requesting the IEstateModule interface.
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2009-05-12 22:48:54 +00:00 |
TerrainChannel.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
TerrainUtil.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
UndoState.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
UuidGatherer.cs
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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2009-05-15 05:00:25 +00:00 |