OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
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Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Tests BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 2013-03-31 22:19:41 -07:00
BSAPIUnman.cs BulletSim: code to generate a higher resolution terrain mesh. Parameter 2013-03-19 00:00:03 -07:00
BSAPIXNA.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSActorLockAxis.cs BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
BSActors.cs BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
BSApiTemplate.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSCharacter.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSConstraint.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintHinge.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSDynamics.cs BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
BSLinkset.cs BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 2013-02-12 15:52:08 -08:00
BSLinksetCompound.cs BulletSim: experimental lock axis code using constraints. Not enabled 2013-02-17 20:13:50 -08:00
BSLinksetConstraints.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: More aggressive as setting character velocity to zero 2013-01-20 23:09:54 -08:00
BSParam.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSPhysObject.cs BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 2013-03-31 22:19:41 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 2013-03-31 22:19:41 -07:00
BSPrimDisplaced.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSPrimLinkable.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSScene.cs BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 2013-03-31 22:19:41 -07:00
BSShapeCollection.cs BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. 2013-03-26 15:02:10 -07:00
BSShapes.cs BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
BSTerrainHeightmap.cs BulletSim: move over and port the interface for BulletXNA. 2013-01-01 17:27:33 -08:00
BSTerrainManager.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSTerrainMesh.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BulletSimData.cs BulletSim: add debugging looking for doorway sculpty problems 2013-02-05 16:56:28 -08:00
BulletSimTODO.txt BulletSim: more things into the TODO list. 2013-03-01 09:44:39 -08:00