.. |
Properties
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Deleted all AssemblyFileVersion directives
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2013-02-19 17:14:55 -08:00 |
Tests
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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2013-03-31 22:19:41 -07:00 |
BSAPIUnman.cs
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BulletSim: code to generate a higher resolution terrain mesh. Parameter
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2013-03-19 00:00:03 -07:00 |
BSAPIXNA.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSActorLockAxis.cs
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BulletSim: fix line endings in BSActor*
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2013-03-31 22:19:42 -07:00 |
BSActors.cs
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BulletSim: fix line endings in BSActor*
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2013-03-31 22:19:42 -07:00 |
BSApiTemplate.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSCharacter.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSConstraint.cs
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
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2012-12-31 19:57:22 -08:00 |
BSConstraint6Dof.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintHinge.cs
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BulletSim: another round of conversion: dynamics world and collision object functions.
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2012-12-31 19:57:22 -08:00 |
BSDynamics.cs
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BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
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2013-03-31 22:19:42 -07:00 |
BSLinkset.cs
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BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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2013-02-12 15:52:08 -08:00 |
BSLinksetCompound.cs
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BulletSim: experimental lock axis code using constraints. Not enabled
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2013-02-17 20:13:50 -08:00 |
BSLinksetConstraints.cs
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BulletSim: rework parameter setting for different types of values
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2013-02-17 20:13:48 -08:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: More aggressive as setting character velocity to zero
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2013-01-20 23:09:54 -08:00 |
BSParam.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSPhysObject.cs
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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2013-03-31 22:19:41 -07:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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2013-03-31 22:19:41 -07:00 |
BSPrimDisplaced.cs
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BulletSim: fix density since the simulator/viewer track density in a
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2013-02-12 15:52:10 -08:00 |
BSPrimLinkable.cs
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BulletSim: fix density since the simulator/viewer track density in a
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2013-02-12 15:52:10 -08:00 |
BSScene.cs
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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2013-03-31 22:19:41 -07:00 |
BSShapeCollection.cs
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BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
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2013-03-26 15:02:10 -07:00 |
BSShapes.cs
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BulletSim: comments and removing small compile errors introduced in last commit.
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2013-01-06 22:56:16 -08:00 |
BSTerrainHeightmap.cs
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BulletSim: move over and port the interface for BulletXNA.
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2013-01-01 17:27:33 -08:00 |
BSTerrainManager.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSTerrainMesh.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BulletSimData.cs
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BulletSim: add debugging looking for doorway sculpty problems
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2013-02-05 16:56:28 -08:00 |
BulletSimTODO.txt
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BulletSim: more things into the TODO list.
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2013-03-01 09:44:39 -08:00 |