100 lines
3.8 KiB
C#
100 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.DataSnapshot
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{
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public class DataRequestHandler
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{
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// private Scene m_scene = null;
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private DataSnapshotManager m_externalData = null;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public DataRequestHandler(Scene scene, DataSnapshotManager externalData)
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{
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// m_scene = scene;
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m_externalData = externalData;
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//Register HTTP handler
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if (MainServer.Instance.AddHTTPHandler("collector", OnGetSnapshot))
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{
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m_log.Info("[DATASNAPSHOT]: Set up snapshot service");
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}
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// Register validation callback handler
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MainServer.Instance.AddHTTPHandler("validate", OnValidate);
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}
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public Hashtable OnGetSnapshot(Hashtable keysvals)
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{
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m_log.Debug("[DATASNAPSHOT] Received collection request");
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Hashtable reply = new Hashtable();
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int statuscode = 200;
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string snapObj = (string)keysvals["region"];
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XmlDocument response = m_externalData.GetSnapshot(snapObj);
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reply["str_response_string"] = response.OuterXml;
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reply["int_response_code"] = statuscode;
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reply["content_type"] = "text/xml";
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return reply;
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}
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public Hashtable OnValidate(Hashtable keysvals)
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{
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m_log.Debug("[DATASNAPSHOT] Received validation request");
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Hashtable reply = new Hashtable();
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int statuscode = 200;
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string secret = (string)keysvals["secret"];
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if (secret == m_externalData.Secret.ToString())
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statuscode = 403;
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reply["str_response_string"] = string.Empty;
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reply["int_response_code"] = statuscode;
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reply["content_type"] = "text/plain";
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return reply;
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}
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}
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}
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