160 lines
7.0 KiB
C#
160 lines
7.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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/// <summary>
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/// Serialize and deserialize coalesced scene objects.
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/// </summary>
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/// <remarks>
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/// Deserialization not yet here.
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/// </remarks>
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public class CoalescedSceneObjectsSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Serialize coalesced objects to Xml
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/// </summary>
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/// <param name="coa"></param>
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/// <returns></returns>
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public static string ToXml(CoalescedSceneObjects coa)
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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Vector3 size;
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List<SceneObjectGroup> coaObjects = coa.Objects;
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
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// coaObjects.Count);
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// This is weak - we're relying on the set of coalesced objects still being identical
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Vector3[] offsets = coa.GetSizeAndOffsets(out size);
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writer.WriteStartElement("CoalescedObject");
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writer.WriteAttributeString("x", size.X.ToString());
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writer.WriteAttributeString("y", size.Y.ToString());
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writer.WriteAttributeString("z", size.Z.ToString());
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// Embed the offsets into the group XML
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for (int i = 0; i < coaObjects.Count; i++)
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{
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SceneObjectGroup obj = coaObjects[i];
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
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// i, obj.Name);
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writer.WriteStartElement("SceneObjectGroup");
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writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
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writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
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writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
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SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
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writer.WriteEndElement(); // SceneObjectGroup
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}
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writer.WriteEndElement(); // CoalescedObject
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}
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string output = sw.ToString();
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// Console.WriteLine(output);
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return output;
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}
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}
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public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
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{
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// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
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coa = null;
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using (StringReader sr = new StringReader(xml))
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{
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using (XmlTextReader reader = new XmlTextReader(sr))
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{
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try
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{
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reader.Read();
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if (reader.Name != "CoalescedObject")
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{
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
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// reader.Name);
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return false;
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}
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coa = new CoalescedSceneObjects(UUID.Zero);
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reader.Read();
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while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
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{
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if (reader.Name == "SceneObjectGroup")
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{
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string soXml = reader.ReadOuterXml();
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coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
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}
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}
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reader.ReadEndElement(); // CoalescedObject
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
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e.Message, e.StackTrace);
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return false;
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}
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}
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}
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return true;
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}
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}
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} |