OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 7e415e3f85 Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-12 20:11:26 +00:00
..
Animation Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 2011-08-11 01:56:42 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization stop passing FromUserInventoryItemID right down into the deserializer. 2011-09-02 00:50:16 +01:00
Tests Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-28 22:17:10 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 2011-10-07 20:27:31 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition 2011-09-16 22:51:36 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. 2011-11-17 23:24:43 +00:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-11 00:05:41 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-28 15:54:25 +00:00
Scene.PacketHandlers.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). 2011-12-12 20:11:26 +00:00
SceneBase.cs On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. 2011-12-12 20:08:02 +00:00
SceneCommunicationService.cs Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 2011-11-28 15:28:14 +00:00
SceneGraph.cs Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting 2011-11-02 18:57:04 +00:00
SceneManager.cs Remove unused SceneManager.TryGetAvatarsScene() 2011-12-08 23:54:04 +00:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients. 2011-10-07 20:27:18 +01:00
SceneObjectPart.cs Chain SOP constructors together rather than having copy/paste code 2011-11-28 15:36:53 +00:00
SceneObjectPartInventory.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-28 15:54:25 +00:00
ScenePresence.cs Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). 2011-12-12 20:11:26 +00:00
SceneViewer.cs Lock m_pendingObjects when calling GetPendingObjectsCount(). 2011-09-06 22:48:05 +01:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-17 21:05:37 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Partially fix autopilot/go here 2011-08-02 23:41:12 +01:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-28 22:02:54 +01:00