..
Animation
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
2011-08-11 01:56:42 +01:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
stop passing FromUserInventoryItemID right down into the deserializer.
2011-09-02 00:50:16 +01:00
Tests
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-28 22:17:10 +01:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
2011-10-07 20:27:31 +01:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
2011-09-16 22:51:36 +01:00
EntityManager.cs
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
EventManager.cs
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
2011-11-17 23:24:43 +00:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
2011-10-11 00:05:41 +01:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
2011-11-28 15:54:25 +00:00
Scene.PacketHandlers.cs
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
2011-09-15 18:58:58 +01:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
2011-12-12 20:11:26 +00:00
SceneBase.cs
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
2011-12-12 20:08:02 +00:00
SceneCommunicationService.cs
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
2011-11-28 15:28:14 +00:00
SceneGraph.cs
Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
2011-11-02 18:57:04 +00:00
SceneManager.cs
Remove unused SceneManager.TryGetAvatarsScene()
2011-12-08 23:54:04 +00:00
SceneObjectGroup.Inventory.cs
Stop attempts to rewear already worn items from removing and reattaching.
2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs
Fix for rezzing and derezzing HUDs (see Mantis #5406 ). From now on updates are only sent to affected clients.
2011-10-07 20:27:18 +01:00
SceneObjectPart.cs
Chain SOP constructors together rather than having copy/paste code
2011-11-28 15:36:53 +00:00
SceneObjectPartInventory.cs
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
2011-11-28 15:54:25 +00:00
ScenePresence.cs
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
2011-12-12 20:11:26 +00:00
SceneViewer.cs
Lock m_pendingObjects when calling GetPendingObjectsCount().
2011-09-06 22:48:05 +01:00
SimStatsReporter.cs
Tie reported FPS correction factor into the minimum frame time rather than setting separately.
2011-10-17 21:05:37 +01:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Partially fix autopilot/go here
2011-08-02 23:41:12 +01:00
UuidGatherer.cs
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-28 22:02:54 +01:00