OpenSimMirror/OpenSim/Framework/ClientManager.cs

226 lines
8.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
/// <summary>
/// Maps from client AgentID and RemoteEndPoint values to IClientAPI
/// references for all of the connected clients
/// </summary>
public class ClientManager
{
/// <summary>A dictionary mapping from <seealso cref="UUID"/>
/// to <seealso cref="IClientAPI"/> references</summary>
private Dictionary<UUID, IClientAPI> m_dict1;
/// <summary>A dictionary mapping from <seealso cref="IPEndPoint"/>
/// to <seealso cref="IClientAPI"/> references</summary>
private Dictionary<IPEndPoint, IClientAPI> m_dict2;
/// <summary>An immutable collection of <seealso cref="IClientAPI"/>
/// references</summary>
private IClientAPI[] m_array;
/// <summary>Synchronization object for writing to the collections</summary>
private object m_syncRoot = new object();
/// <summary>Number of clients in the collection</summary>
public int Count { get { return m_dict1.Count; } }
/// <summary>
/// Default constructor
/// </summary>
public ClientManager()
{
m_dict1 = new Dictionary<UUID, IClientAPI>();
m_dict2 = new Dictionary<IPEndPoint, IClientAPI>();
m_array = new IClientAPI[0];
}
/// <summary>
/// Add a client reference to the collection if it does not already
/// exist
/// </summary>
/// <param name="value">Reference to the client object</param>
/// <returns>True if the client reference was successfully added,
/// otherwise false if the given key already existed in the collection</returns>
public bool Add(IClientAPI value)
{
lock (m_syncRoot)
{
if (m_dict1.ContainsKey(value.AgentId) || m_dict2.ContainsKey(value.RemoteEndPoint))
return false;
m_dict1[value.AgentId] = value;
m_dict2[value.RemoteEndPoint] = value;
IClientAPI[] oldArray = m_array;
int oldLength = oldArray.Length;
IClientAPI[] newArray = new IClientAPI[oldLength + 1];
for (int i = 0; i < oldLength; i++)
newArray[i] = oldArray[i];
newArray[oldLength] = value;
m_array = newArray;
}
return true;
}
/// <summary>
/// Remove a client from the collection
/// </summary>
/// <param name="key">UUID of the client to remove</param>
/// <returns>True if a client was removed, or false if the given UUID
/// was not present in the collection</returns>
public bool Remove(UUID key)
{
lock (m_syncRoot)
{
IClientAPI value;
if (m_dict1.TryGetValue(key, out value))
{
m_dict1.Remove(key);
m_dict2.Remove(value.RemoteEndPoint);
IClientAPI[] oldArray = m_array;
int oldLength = oldArray.Length;
IClientAPI[] newArray = new IClientAPI[oldLength - 1];
int j = 0;
for (int i = 0; i < oldLength; i++)
{
if (oldArray[i] != value)
newArray[j++] = oldArray[i];
}
m_array = newArray;
return true;
}
}
return false;
}
/// <summary>
/// Resets the client collection
/// </summary>
public void Clear()
{
lock (m_syncRoot)
{
m_dict1.Clear();
m_dict2.Clear();
m_array = new IClientAPI[0];
}
}
/// <summary>
/// Checks if a UUID is in the collection
/// </summary>
/// <param name="key">UUID to check for</param>
/// <returns>True if the UUID was found in the collection, otherwise false</returns>
public bool ContainsKey(UUID key)
{
return m_dict1.ContainsKey(key);
}
/// <summary>
/// Checks if an endpoint is in the collection
/// </summary>
/// <param name="key">Endpoint to check for</param>
/// <returns>True if the endpoint was found in the collection, otherwise false</returns>
public bool ContainsKey(IPEndPoint key)
{
return m_dict2.ContainsKey(key);
}
/// <summary>
/// Attempts to fetch a value out of the collection
/// </summary>
/// <param name="key">UUID of the client to retrieve</param>
/// <param name="value">Retrieved client, or null on lookup failure</param>
/// <returns>True if the lookup succeeded, otherwise false</returns>
public bool TryGetValue(UUID key, out IClientAPI value)
{
try { return m_dict1.TryGetValue(key, out value); }
catch (Exception)
{
value = null;
return false;
}
}
/// <summary>
/// Attempts to fetch a value out of the collection
/// </summary>
/// <param name="key">Endpoint of the client to retrieve</param>
/// <param name="value">Retrieved client, or null on lookup failure</param>
/// <returns>True if the lookup succeeded, otherwise false</returns>
public bool TryGetValue(IPEndPoint key, out IClientAPI value)
{
try { return m_dict2.TryGetValue(key, out value); }
catch (Exception)
{
value = null;
return false;
}
}
/// <summary>
/// Performs a given task in parallel for each of the elements in the
/// collection
/// </summary>
/// <param name="action">Action to perform on each element</param>
public void ForEach(Action<IClientAPI> action)
{
IClientAPI[] localArray = m_array;
Parallel.For(0, localArray.Length,
delegate(int i)
{ action(localArray[i]); }
);
}
/// <summary>
/// Performs a given task synchronously for each of the elements in
/// the collection
/// </summary>
/// <param name="action">Action to perform on each element</param>
public void ForEachSync(Action<IClientAPI> action)
{
IClientAPI[] localArray = m_array;
for (int i = 0; i < localArray.Length; i++)
action(localArray[i]);
}
}
}