OpenSimMirror/bin/assets
Jeff Ames 82af9b7a78 Set svn:eol-style. 2008-01-09 23:28:50 +00:00
..
AnimationsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Avatar/Newruth Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
BodyPartsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ClothingAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
GesturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
NotecardsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
OpenSimAssetSet Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
SoundsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
TexturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
AssetSets.xml Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
README.txt Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 2007-12-29 19:01:55 +00:00

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.