OpenSimMirror/OpenSim/Region/Physics
Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 2008-05-09 17:17:54 +00:00
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BasicPhysicsPlugin * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
BulletXPlugin * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 2008-05-09 17:17:54 +00:00
Manager * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
Meshing * Valid Sculpted prim now collide properly. 2008-05-09 07:50:00 +00:00
OdePlugin * Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. 2008-05-08 16:07:41 +00:00
POSPlugin * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
PhysXPlugin * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00