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Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates.
** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately
** Separated out the ObjectFlags and the Permission Flags.  They're related but not the same
** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions
** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.<  argh!)
** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true.
** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10 10:55:57 +00:00
.nant added top level README file. It would be good if 2007-09-17 13:06:07 +00:00
OpenSim * A lot of ugly permissions updates. 2008-02-10 10:55:57 +00:00
Prebuild Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
ThirdParty/TribalMedia/TribalMedia.Framework.Data First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 2008-02-04 12:04:02 +00:00
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pCampBot * Updated the readme for pCampBot with info from Fly-Man- 2008-02-07 22:44:26 +00:00
share Updated svn properties. 2008-02-05 02:23:21 +00:00
CONTRIBUTORS.txt * Added note in CONTRIBUTORS.txt for _someone/mikkopa - RealXtend 2008-02-04 14:44:13 +00:00
LICENSE.txt Moved LICENSE.txt into root. 2008-02-09 06:08:55 +00:00
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prebuild.xml * Applying mantis 339 patches round 2 -- Thanks daedius 2008-02-08 17:54:30 +00:00
runprebuild.bat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
runprebuild.sh add a fixup for linux building 2007-11-05 14:31:33 +00:00
runprebuild2008.bat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
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README.txt

Welcome to OpenSim! 

Version 0.5

== OVERVIEW ==

OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.

This is considered an alpha release.  Some stuff works, a lot
doesn't.  If it breaks, you get to keep *both* pieces.

== Installation on Windows ==

Prereqs:

 * Load OpenSim.sln into Visual Studio .NET and build the solution.
 * chdir bin
 * OpenSim.exe

See configuring OpenSim

== Installation on Linux ==

Prereqs:
 * Mono >= 1.2.3.1
 * Nant >= 0.85
 * sqlite3

From the distribution type:
 * nant
 * cd bin
 * mono ./OpenSim.exe

See configuring OpenSim

== Configuring OpenSim ==

When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:

[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:

At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").

YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS

Once you are presented with a prompt that looks like:

  Region# :

You have successfully started OpenSim.

== Connecting to your OpenSim ==

By default your sim will be running on http://127.0.0.1:9000.  To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).

== More Information on OpenSim ==

More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.

Thanks for trying OpenSim, we hope it was a pleasant experience.