![]() * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance |
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Interfaces | ||
Modules | ||
Scenes | ||
Types | ||
InstantMessageReceiver.cs | ||
ModuleLoader.cs | ||
StorageManager.cs |