OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values
(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
..
Properties Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
Tests BulletSim: fix physics repositioning when under ground to only happen 2013-01-29 17:04:28 -08:00
BSAPIUnman.cs BulletSim: fix logic for enabling unmanaged code debug messages. 2013-01-15 02:21:38 -08:00
BSAPIXNA.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSApiTemplate.cs BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 2013-02-12 15:52:08 -08:00
BSCharacter.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSConstraint.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraintCollection.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintHinge.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSDynamics.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSLinkset.cs BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 2013-02-12 15:52:08 -08:00
BSLinksetCompound.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSLinksetConstraints.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSMaterials.cs BulletSim: Default avatar density changed to 3.5 which is WAY closer 2012-12-24 20:16:10 -08:00
BSMotors.cs BulletSim: More aggressive as setting character velocity to zero 2013-01-20 23:09:54 -08:00
BSParam.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSPhysObject.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: fix physical object appearing to slowly float off when 2013-02-16 19:28:38 -08:00
BSPrimDisplaced.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSPrimLinkable.cs BulletSim: fix density since the simulator/viewer track density in a 2013-02-12 15:52:10 -08:00
BSScene.cs BulletSim: rework parameter setting for different types of values 2013-02-17 20:13:48 -08:00
BSShapeCollection.cs BulletSim: check for completely degenerate meshes (ones with all 2013-02-06 15:52:28 -08:00
BSShapes.cs BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
BSTerrainHeightmap.cs BulletSim: move over and port the interface for BulletXNA. 2013-01-01 17:27:33 -08:00
BSTerrainManager.cs BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
BSTerrainMesh.cs BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. 2013-02-05 16:56:23 -08:00
BulletSimData.cs BulletSim: add debugging looking for doorway sculpty problems 2013-02-05 16:56:28 -08:00
BulletSimTODO.txt BulletSim: remove degenerate triangles from meshes. This fixes the 2013-02-05 16:56:33 -08:00