OpenSimMirror/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs

69 lines
2.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Diagnostics;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class CpuCounterObject : SceneObjectGroup
{
protected override bool InSceneBackup
{
get
{
return false;
}
}
private PerformanceCounter m_counter;
public CpuCounterObject(UUID ownerID, Vector3 pos)
: base(ownerID, pos, PrimitiveBaseShape.Default)
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
}
public override void UpdateMovement()
{
float cpu = m_counter.NextValue()/40f;
Vector3 size = new Vector3(cpu, cpu, cpu);
RootPart.Resize(size);
base.UpdateMovement();
}
}
}