OpenSimMirror/OpenSim/Region/Examples/SimpleModule
Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
..
Properties Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ComplexObject.cs Fix build break 2009-10-05 11:08:02 +01:00
CpuCounterObject.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
FileSystemObject.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
MyNpcCharacter.cs early code to allow scripts to force npcs not to fly when moving to target 2011-08-10 01:47:37 +01:00
README.txt Update svn properties. 2008-03-14 00:41:09 +00:00
RegionModule.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00

README.txt

!!!IMPORTANT NOTE!!!

This code snippet provided as an example of coding functional content with region modules.

As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.

So, use at own peril and in dedicated instance.

Peace.