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Handlers
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* The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
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2013-01-21 21:32:48 -05:00 |
Properties
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Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.)
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2012-11-13 19:50:19 -08:00 |
Caps.cs
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Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
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2011-11-24 21:27:35 +00:00 |
CapsHandlers.cs
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properly lock CapsHandlers.m_capsHandlers
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2011-12-07 14:55:01 +00:00 |
LLSD.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDArray.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDAssetUploadComplete.cs
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try to allow free uploads for testing, if users prefix names with "TEST-". Let
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2012-09-23 15:04:10 +01:00 |
LLSDAssetUploadRequest.cs
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removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
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2012-09-22 16:47:15 +01:00 |
LLSDAssetUploadResponse.cs
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report asset upload errors the right away
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2012-09-22 21:14:15 +01:00 |
LLSDCapEvent.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDEmpty.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDEnvironmentSettings.cs
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Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite
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2012-05-23 17:04:19 -04:00 |
LLSDHelpers.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDInventoryFolder.cs
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As with LLSDInventoryItem from commit 01a2b0b , send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
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2012-06-20 02:28:00 +01:00 |
LLSDInventoryItem.cs
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Fix various issues with http inventory
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2012-06-02 04:57:10 +01:00 |
LLSDItemUpdate.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDMapLayer.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDMapLayerResponse.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDMapRequest.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDMethod.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDMethodString.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDParcelVoiceInfoResponse.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDRemoteParcelResponse.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDStreamHandler.cs
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Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
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2012-07-13 01:03:28 +01:00 |
LLSDTaskInventoryUploadComplete.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDTaskScriptUpdate.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDTaskScriptUploadComplete.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDTest.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDType.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
LLSDVoiceAccountResponse.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |