OpenSimMirror/OpenSim/Region/CoreModules/World
Melanie 0ea908291d Fix some symbol errors 2010-04-30 12:08:08 +01:00
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Access Merge branch 'master' into presence-refactor 2010-02-22 03:00:59 +00:00
Archiver All scripts are now created suspended and are only unsuspended when the object 2010-04-19 06:29:26 +01:00
Cloud Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
Estate Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Land Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
Permissions Fix some symbol errors 2010-04-30 12:08:08 +01:00
Serialiser Formatting cleanup. 2009-10-01 01:17:47 +09:00
Sound Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Sun Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Terrain Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
Tests Add copyright headers. 2009-03-07 02:11:50 +00:00
Vegetation Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
Wind Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
WorldMap Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00