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Communications
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catch exceptions when loading malformed xml files
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2007-11-17 05:53:12 +00:00 |
Configuration
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* Optimized usings
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2007-10-30 09:05:31 +00:00 |
Console
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* Optimized usings
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2007-10-30 09:05:31 +00:00 |
Data
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
Data.DB4o
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
Data.MSSQL
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
Data.MySQL
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set svn:eol-style
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2007-11-17 08:39:59 +00:00 |
Data.SQLite
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
RegionLoader
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* Small touchup of console messages
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2007-11-04 20:37:55 +00:00 |
Servers
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normalized line endings
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2007-11-04 14:34:45 +00:00 |
ACL.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AgentCircuitData.cs
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fix typo in filename
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2007-10-31 14:08:12 +00:00 |
AgentCircuitManager.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AgentInventory.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AgentWearable.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AssemblyInfo.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AssetBase.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AssetConfig.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AssetLandmark.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AssetStorage.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
AuthenticateResponse.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
BlockingQueue.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
ClientManager.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
ConfigurationMember.cs
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minor cleanup of some dodgy bits
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2007-11-17 08:14:17 +00:00 |
ConfigurationOption.cs
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*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
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2007-11-03 17:49:45 +00:00 |
Culture.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
EstateSettings.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
GridConfig.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
IAssetProvider.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
IAssetServer.cs
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renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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2007-11-01 17:28:38 +00:00 |
IClientAPI.cs
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Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
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2007-11-17 12:03:20 +00:00 |
IGenericConfig.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
IPlugin.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
IRegionCommsListener.cs
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Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
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2007-11-05 13:58:44 +00:00 |
IRegionLoader.cs
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normalized line endings
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2007-11-04 14:34:45 +00:00 |
IScene.cs
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Some more refactoring
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2007-11-04 22:22:53 +00:00 |
IUserData.cs
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
IUserService.cs
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
InventoryConfig.cs
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* Diuerse beavtificatems
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2007-11-01 19:19:05 +00:00 |
InventoryItemBase.cs
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* Diuerse beavtificatems
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2007-11-01 19:19:05 +00:00 |
LandData.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
Login.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
MapBlockData.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
NeighbourInfo.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
NetworkServersInfo.cs
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* Diuerse beavtificatems
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2007-11-01 19:19:05 +00:00 |
PrimitiveBaseShape.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
RegionCommsListener.cs
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Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
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2007-11-05 13:58:44 +00:00 |
RegionHandle.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
RegionInfo.cs
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*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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2007-11-15 19:53:10 +00:00 |
Remoting.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
UserConfig.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |
UserProfileData.cs
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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2007-11-13 22:48:19 +00:00 |
Util.cs
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* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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2007-10-31 07:28:23 +00:00 |