OpenSimMirror/OpenSim/Framework/Tests/AnimationTests.cs

91 lines
4.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using Animation = OpenSim.Framework.Animation;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class AnimationTests : OpenSimTestCase
{
private Animation anim1 = null;
private Animation anim2 = null;
private UUID animUUID1 = UUID.Zero;
private UUID objUUID1 = UUID.Zero;
private UUID animUUID2 = UUID.Zero;
private UUID objUUID2 = UUID.Zero;
[SetUp]
public void Setup()
{
animUUID1 = UUID.Random();
animUUID2 = UUID.Random();
objUUID1 = UUID.Random();
objUUID2 = UUID.Random();
anim1 = new Animation(animUUID1, 1, objUUID1);
anim2 = new Animation(animUUID2, 1, objUUID2);
}
[Test]
public void AnimationOSDTest()
{
Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
OSD updateMessage = anim1.PackUpdateMessage();
Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
OSDMap updateMap = (OSDMap) updateMessage;
Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
Assert.That(updateMap["animation"].AsUUID() == animUUID1);
Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
Assert.That(updateMap["seq_num"].AsInteger() == 1);
Animation anim3 = new Animation(updateMap);
Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
Animation anim4 = new Animation();
anim4.AnimID = anim2.AnimID;
anim4.ObjectID = anim2.ObjectID;
anim4.SequenceNum = anim2.SequenceNum;
Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
}
}
}