OpenSimMirror/OpenSim/Region/ClientStack
Justin Clark-Casey (justincc) 6fa2e685a9 Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
2014-11-05 19:02:26 +00:00
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Linden Add incoming packet async handling engine to queue some inbound udp async requests. 2014-11-05 19:02:26 +00:00
Properties Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
ClientStackManager.cs Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. 2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). 2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00